I have been active in the games industry since 2016, and have had the pleasure of working on a wide variety of interactive media, from VR games, interactive architectural visualization, and AAA console games. As a graduate of Gnomon’s digital production and games programs, my skills have a solid generalist foundation. My primary focus is in character art, but I do have experience in environments, animation, lighting, and a *very* nerdy passion for shaders and texturing. I have experience in multiple game engines, such as Unreal 4, Unity, and various proprietary engine builds.
My most recent work has been deep in realtime solutions for realistic character faces, facial blendshapes (FACS pipelines), and hair.
Outside of my 3D work, I still do digital and traditional illustration as well. I enjoy figure drawing, sculpture, costume design, and drawing from nature.