I have been active in the games industry since 2016, and have had the pleasure of working on a wide variety of interactive media, from VR games, interactive architectural visualization, and AAA console games. As a graduate of Gnomon’s digital production and games programs, my skills have a solid generalist foundation. My primary focus is in character art, but I do have experience in environments, animation, lighting, and a *very* nerdy passion for shaders and texturing. I have experience in multiple game engines, such as Unreal 4, Unity, and various proprietary engine builds.
Outside of my 3D work, I still do digital and traditional illustration as well. I enjoy figure drawing, sculpture, costume design, and drawing from nature.