Call of Duty: Black Ops 4 | Specialist Warpaints

Seraph's Dia de los Muertos 'Venganza' Warpaint with 'Angelita' theme colors. Seraph's 'Dia de los Muertos' theme concept was designed by Yangtian Li, and the base body for Seraph was designed by Karakter.

Seraph's Dia de los Muertos 'Venganza' Warpaint with 'Angelita' theme colors. Seraph's 'Dia de los Muertos' theme concept was designed by Yangtian Li, and the base body for Seraph was designed by Karakter.

Seraph's Dia de los Muertos 'Angelita' theme

Seraph's Dia de los Muertos 'Angelita' theme

Seraph's Dia de los Muertos 'Angelita' Warpaint with 'Venganza' theme. Seraph's original body model was created by Yaw Chang, and her head/hair was created by Anh Nguyen.

Seraph's Dia de los Muertos 'Angelita' Warpaint with 'Venganza' theme. Seraph's original body model was created by Yaw Chang, and her head/hair was created by Anh Nguyen.

Responsible for texturing Crash's face/body tattoos for the 'Snitch' skin released for the Grand Heist DLC. Concept by John Liew, body modeled by our external partners, in collaboration with the talented artists at Treyarch. Head model by Loudvik Akopyan.

Responsible for texturing Crash's face/body tattoos for the 'Snitch' skin released for the Grand Heist DLC. Concept by John Liew, body modeled by our external partners, in collaboration with the talented artists at Treyarch. Head model by Loudvik Akopyan.

Responsible for texturing Crash's face/body tattoos for the 'Snitch' skin released for the Grand Heist DLC. Concept by John Liew, body modeled by our external partners, in collaboration with the talented artists at Treyarch. Head model by Loudvik Akopyan.

Responsible for texturing Crash's face/body tattoos for the 'Snitch' skin released for the Grand Heist DLC. Concept by John Liew, body modeled by our external partners, in collaboration with the talented artists at Treyarch. Head model by Loudvik Akopyan.

Responsible for texturing Spectre's golden mask variant (warpaint) for the 'Ninja' skin, released during the Operation Spectre Rising DLC. The mask and body models were made by our awesome external partners at RedHotCG.

Responsible for texturing Spectre's golden mask variant (warpaint) for the 'Ninja' skin, released during the Operation Spectre Rising DLC. The mask and body models were made by our awesome external partners at RedHotCG.

Responsible for texturing Spectre's golden mask variant (warpaint) for the 'Ninja' skin, released during the Operation Spectre Rising DLC. The base mask and body design concept was done by Karakter.

Responsible for texturing Spectre's golden mask variant (warpaint) for the 'Ninja' skin, released during the Operation Spectre Rising DLC. The base mask and body design concept was done by Karakter.

Responsible for texturing Ajax's ketchup tiger stripe warpaint for the 'Chef' skin, released during the Operation Z DLC. The body model was made by our external partners at Virtuos. The challenge in making the paint look like real ketchup was pretty fun!

Responsible for texturing Ajax's ketchup tiger stripe warpaint for the 'Chef' skin, released during the Operation Z DLC. The body model was made by our external partners at Virtuos. The challenge in making the paint look like real ketchup was pretty fun!

Responsible for texturing Ajax's ketchup tiger stripe warpaint for the 'Chef' skin, released during the Operation Z DLC. The body model was made by our external partners at Virtuos. The challenge in making the paint look like real ketchup was pretty fun!

Responsible for texturing Ajax's ketchup tiger stripe warpaint for the 'Chef' skin, released during the Operation Z DLC. The body model was made by our external partners at Virtuos. The challenge in making the paint look like real ketchup was pretty fun!

Responsible for texturing Battery's warpaint for the 'Crop Duster' skin, released during the Operation Z DLC. The body model was made by our external partners at Virtuos, with additions by Mike Curran. Head model by Anh Nguyen.

Responsible for texturing Battery's warpaint for the 'Crop Duster' skin, released during the Operation Z DLC. The body model was made by our external partners at Virtuos, with additions by Mike Curran. Head model by Anh Nguyen.

Body for this skin was designed by Karakter, and headgear/warpaint designed by MuYoung Kim.

Body for this skin was designed by Karakter, and headgear/warpaint designed by MuYoung Kim.

Textured Seraph's warpaint for her 'Kitty Six' skin in the 'Dark Divide' DLC. Body model made by our external partners at RedHotCG, cyberarm modeled by Yaw Chang,  hair by Jason Anh, and the head was sculpted by Anh Nguyen. Costume designed by Yangtian Li

Textured Seraph's warpaint for her 'Kitty Six' skin in the 'Dark Divide' DLC. Body model made by our external partners at RedHotCG, cyberarm modeled by Yaw Chang, hair by Jason Anh, and the head was sculpted by Anh Nguyen. Costume designed by Yangtian Li

Textured Seraph's warpaint for her 'Kitty Six' skin in the 'Dark Divide' DLC. Body model made by our external partners at RedHotCG, cyberarm modeled by Yaw Chang,  hair by Jason Anh, and the head was sculpted by Anh Nguyen. Costume designed by Yangtian Li

Textured Seraph's warpaint for her 'Kitty Six' skin in the 'Dark Divide' DLC. Body model made by our external partners at RedHotCG, cyberarm modeled by Yaw Chang, hair by Jason Anh, and the head was sculpted by Anh Nguyen. Costume designed by Yangtian Li