Braddock [Autumn Ver]

Realtime character of my own design, inspired by some of my favorite fantasy games, like Dragon Age, Kingdoms of Amalur, and Guild Wars. :)

Still consider this a WIP, but I finally have the hair and materials mostly where I like it. One day I'll have him rigged properly! The skirt(?), flowers, and hair are topologized with realtime physics/cloth dynamics in mind. I had a lot of fun being extra indulgent with the texturing, manually painting most of the wear and discoloration in the leather, as well as drawing the embossed filigree pattern by hand. The face uses a basic multichannel map from texturing.xyz, but most of the forms/color comes from my sculpt and hand painted textures. The hair a mix of hand-painted and Xgen texture

The original idea for this character was a gladiator representing the earth element, who leverages manipulating nature around himself and is able to cause extreme overgrowth. As the seasons change, so does his appearance and ability. This is the autumn version.

Rendered in Marmoset Toolbag 3

Rendered in Marmoset Toolbag 3

Hi-Poly Model (Zbrush)

Hi-Poly Model (Zbrush)

Substance Painter IRay render

Substance Painter IRay render